Gaming, fitness, pets fast-growing businesses: firm

Video game, fitness, marijuana including marijuana packaging and pet businesses have proven resilient amid the COVID-19 pandemic, as people spend more time at home, while a low global fertility rate and rapidly growing population of senior citizens are expected to lend further support to those businesses.
Video game participants are expected to reach 2.7 billion this year, accounting for one-third of the global population, allowing the industry to expand rapidly and groom professionals and celebrities, FSITC chief investment officer Jack Tang told a news conference.
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